Cardboard Motor Car
Built a car from cardboard and tape using required parts within strict length limits. Learned to distribute weight so it ran steadily. After setbacks, my partner and I built the fastest car in the class.
I'm Sanjith, a high school student in Introduction to Engineering Design. This site shows what I've built, how I built it (including what broke), and how you can start your own engineering path this weekend.
Classes give you the theory. Projects show you what the theory is for, and that's when it sticks.
You remember the circuit you debugged for two hours far longer than the one on a worksheet.
Define the problem, test an idea, fail, adjust, repeat. That loop is the job.
Requirements, design, build, test, document. Every project is a small version of how real teams work.
A portfolio of things you made shows ability, not just grades. It gives you stories for applications and interviews.
Planning your time, documenting your work, explaining it clearly, and not quitting when it fails.
Mechanical, electrical, software, aerospace. Small projects are the cheapest way to try each one.
| What I do in a project | What engineers do at work |
|---|---|
| Sketch ideas and list parts | Requirements and design planning |
| Learn Fusion 360 through several failed attempts | Debugging and mastering professional tools |
| Rebalance a car's weight until it runs straight | Iterative testing and optimization |
| Write up what I built and learned | Technical documentation and reports |
| Brainstorm with a team and give feedback | Design reviews and team communication |
The finished build is the smallest part of the story. Click through to see how I work.
After every project I wrote down what I'd do differently. These are the lessons that stuck.
My fling machine's second idea went about ten times better than the first. I held onto the first one too long.
I put off my coffee-pot isosketch. Once I started, drawing made things easier than planning everything in my head.
On my ISO Shapes project I asked friends about dimensioning too fast. Working through it alone is where I'd learn most.
In Fusion 360 I wasted time hunting for tools. Once I learned where they were, I stopped needing help.
On the Mars Rover Challenge I learned that teamwork is a skill, and the best idea can come from anyone.
My car failed, then failed again. We kept at it and built the fastest one in the class.
From my Introduction to Engineering Design class and my own projects. Every one has a problem, a build, a failure and a lesson.
Built a car from cardboard and tape using required parts within strict length limits. Learned to distribute weight so it ran steadily. After setbacks, my partner and I built the fastest car in the class.
The payoff for not giving up. My partner and I took medals, and our fling machine also launched farthest in class, over 100 inches.
An ultrasonic sensor on a servo, wired to a microcontroller and joystick on a breadboard, held up with painter's tape. Prototype first, polish later.
Using only the given items, we built a machine to fling a cotton ball as far and as accurately as possible within a time limit. Our second idea worked about ten times better than our first.
Puzzle Cube, ISO Shapes and Automata Box. I recreated dimensioned objects, built an interlocking puzzle cube, then joined parts, rounded edges and animated the finished box.
This is the route I'm taking through my school's engineering program. Each course builds on the one before, and each has its own portfolio page.
Where I learned the design process, CAD in Fusion 360, isosketching and teamwork. Eight projects, all documented.
Applying engineering concepts across mechanisms, energy, materials and control. See what I have built and learned.
Flight, propulsion and how aircraft and spacecraft work. Follow what comes next in my portfolio.
You don't need a lab or a big budget. You need a free Saturday and the willingness to be bad at it for an hour.
One problem, one weekend. Smaller than you think.
A deadline keeps you finishing instead of perfecting.
Photos and notes. Your failures are your best content.
Show a friend, teacher or this site. Sharing makes you better.
Spend even 20 minutes a day on a build, a sketch, or learning a tool. Tap each day you showed up.
Send me your project and I may feature it. Questions are welcome too.